pb_sv_MsgPrefix "^3PunkBuster Client" //[PB Message Prefix (default=^3PunkBuster Client)] pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)] pb_sv_MaxConDls 2 //[Concurrent downloads (default=1)] pb_sv_KickLen 2 //[Minutes (default=2)] pb_sv_CvarFreq 2 //[# of range checks per minute] pb_sv_CvarLogging 3 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither] pb_sv_CvarWalk 0 //[0=disabled, 1-4=Walk through obtained Cvar lists] pb_sv_CvarUserPulse 10 //[Frequency to auto-send CvarUser (minutes)] pb_sv_CvarChangedPulse 10 //[Frequency to auto-send CvarChanged (minutes)] pb_sv_CQC 1 //[0=No, 1=Yes (default=1)] pb_sv_LogSync 0 //[0=No, 1=Yes (default=0)] pb_sv_LogCeiling 1000 //[High log filename serial #] pb_sv_SsFloor 1 //[Low screenshot filename serial #] pb_sv_SsCeiling 1000 //[High screenshot filename serial #] pb_sv_SsCmd "" //[Filename of system command to run after screenshots] pb_sv_SsWidth 400 //[Requested pixel width of remote screenshots] pb_sv_SsHeight 300 //[Requested pixel height of remote screenshots] pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots] pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots] pb_sv_SsSrate 1 //[Sample Rate for remote screenshots] pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot] pb_sv_SsPath "" //[Path where remote screenshots are saved] pb_sv_AutoSsFrom 120 //[Min # of seconds to wait before requesting next ss] pb_sv_AutoSsTo 900 //[Max # of seconds to wait before requesting next ss] pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)] pb_sv_Sleep 100 //[# of Milliseconds (default=60)] pb_sv_PowerMin 10 //[Power Points] pb_sv_PowerDef 0 //[Power Points] pb_sv_PowerKickLen 5 //[Minutes (default=5)] pb_sv_HttpPort //[Port #] pb_sv_HttpAddr "" //[External IP Address] pb_sv_HttpRefresh 30 //[Seconds] pb_sv_HttpKey "" //[Key] pb_sv_HttpMaps "" //[Map list (separate by spaces)] pb_sv_ScoreKick 0 //[Min score (negative)] pb_sv_ChangePeriod 5 //[Seconds] pb_sv_ChangeMax 2 //[Max name changes allowed] pb_sv_DupNameGrace 90 //[Seconds] pb_sv_AutoUpdBan 1 //[0=No, 1=Yes (default=0)] pb_sv_ExtChar 1 //[0=No, 1=Yes (default=0)] pb_sv_GuidRelax 1 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)] pb_sv_RconReload 0 //[0=No, 1=Yes (default=0)] pb_sv_HttpMapsPath "" //[Path where maps are loaded from in WebTool] pb_sv_HttpColText1 "FFFFFF" //[Text Color #1 in WebTool (default=FFFFFF)] pb_sv_HttpColText2 "0000FF" //[Text Color #2 in WebTool (default=0000FF)] pb_sv_HttpColBack1 "000000" //[Background Color #1 in WebTool (default=000000)] pb_sv_HttpColBack2 "808080" //[Background Color #2 in WebTool (default=808080)] pb_sv_HttpColLine1 "FF0000" //[Line Color #1 in WebTool (default=FF0000)] pb_sv_HttpColLine2 "0000FF" //[Line Color #2 in WebTool (default=0000FF)] pb_sv_HttpColMsg "FF0000" //[Message Color in WebTool (default=FF0000)] pb_sv_HttpShowGuid 0 //[0=No, 1=Yes (default=0)] pb_sv_Restrictions 1 //[0=No, 1=Yes (default=1)] pb_sv_FileWhitelist "" //[Folder Filename Filename ... Filename] pb_sv_EmptyName 0 //[0=No, 1=Yes (default=0)] pb_sv_LogFloor 1 //[Low log filename serial #] pb_sv_MinName 1 //[Min Characters in Player name (default=0)] pb_sv_MaxName 1024 //[Max Characters in Player name (default=0)] pb_sv_LanMask "" //[IP Address Mask for LAN Players (default=)] pb_sv_Lan 0 //[0=No, 1=Yes (default=0)] pb_sv_UpdateGrace 600 //[Seconds to wait before Update Failure kick] pb_sv_NoGuidGrace 1 //[Seconds to wait before No GUID kick] pb_sv_AliasFn "" //[Filename (default="pbalias.dat")] pb_sv_AliasAutoLoad 0 //[0=No, 1=Yes (default=0)] pb_sv_AliasMax 0 //[Max # of Aliases to track for each PB GUID] pb_sv_AliasMaxEnforce 0 //[0=No, 1=Yes (default=0)] pb_sv_enablekicks 1 //Enable kicking turned off by EB masters //pb_sv_load spam.cfg //[load the Task Config (if spam.cfg exists)] pb_sv_load pbsvlog.cfg //[load remote logging settings (if pbsvlog.cfg exists)] //pb_sv_load protected.cfg //[load the protected Tags (if protected.cfg exists)] pb_sv_load reloadbans.cfg //[reloads ban list (if reloadbans.cfg exists)] pb_sv_cvarempty //[empty cvar checks before being loaded below] ;-------------------- // ****{ CLEAR TASKS}**** pb_sv_taskempty // ****{NEW TASKS TO BE DONE}**** pb_sv_task 20 300 "say ^3PunkBuster Server: ^7Clienten werden gescannt!" // Scan is iniated here pb_sv_task 50 350 "say ^3PunkBuster Server: ^7Scan abgeschlossen!" ;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)] pb_sv_cvar cg_errordecay in 100 pb_sv_cvar cg_fov IN 80 97 pb_sv_cvar cg_hudDamageIconHeight IN 64 pb_sv_cvar cg_hudDamageIconInScope IN 0 pb_sv_cvar cg_hudDamageIconOffset IN 128 pb_sv_cvar cg_hudDamageIconTime IN 2000 pb_sv_cvar cg_hudDamageIconWidth IN 128 pb_sv_cvar cg_hudObjectiveMaxRange IN 2048 pb_sv_cvar cg_hudObjectiveMinAlpha IN 1 pb_sv_cvar cg_hudObjectiveMinHeight IN -70 pb_sv_cvar cg_thirdPerson IN 0 pb_sv_cvar cg_viewsize IN 100 pb_sv_cvar cl_avidemo IN 0 pb_sv_cvar cl_forceavidemo IN 0 pb_sv_cvar cl_freelook IN 1 pb_sv_cvar cl_maxpackets IN 30 100 pb_sv_cvar cl_pitchspeed IN 140 pb_sv_cvar cl_punkbuster IN 1 pb_sv_cvar cl_yawspeed IN 140 pb_sv_cvar com_maxfps IN 40 250 pb_sv_cvar m_pitch OUT -0.015 0.015 pb_sv_cvar m_yaw IN 0.022 pb_sv_cvar mss_q3fs IN 1 pb_sv_cvar pb_Sleep IN 0 500 pb_sv_cvar r_drawentities IN 1 pb_sv_cvar r_drawSModels IN 1 pb_sv_cvar r_fog IN 1 pb_sv_cvar r_fullbright IN 0 pb_sv_cvar r_lodbias IN -200 0 pb_sv_cvar r_lodscale IN 1 pb_sv_cvar r_overBrightBits IN 0 2 pb_sv_cvar r_picmip IN 0 3 pb_sv_cvar r_polygonOffsetBias IN -1 pb_sv_cvar r_polygonOffsetScale IN -1 pb_sv_cvar r_lightTweakAmbient IN 0 0.2 pb_sv_cvar r_showtris IN 0 pb_sv_cvar r_drawdecals IN 1 pb_sv_cvar r_drawprimfloor IN 0 pb_sv_cvar r_drawprimcap IN 0 pb_sv_cvar rate IN 5000 25000 pb_sv_cvar sensitivity IN 0 30.000001 pb_sv_cvar snaps IN 20 40 pb_sv_cvar fx_freeze IN 0 pb_sv_cvar fx_sort IN 1 pb_sv_cvar fx_count IN 0 pb_sv_cvar fx_debug IN 0 pb_sv_cvar fx_debugBolt IN 0 pb_sv_cvar fx_draw IN 1 pb_sv_cvar fx_enable IN 1 pb_sv_cvar fx_profile IN 0 ;Cheat Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)] pb_sv_cvar 3rdp0 IN 0 pb_sv_cvar 3rdp1 IN 0 pb_sv_cvar aaaa IN 0 pb_sv_cvar aaim IN 0 pb_sv_cvar aaim1 IN 0 pb_sv_cvar aaoff IN 0 pb_sv_cvar aaon IN 0 pb_sv_cvar aburst IN 0 pb_sv_cvar aburst1 IN 0 pb_sv_cvar aburst2 IN 0 pb_sv_cvar aburst3 IN 0 pb_sv_cvar aburst4 IN 0 pb_sv_cvar aburst5 IN 0 pb_sv_cvar aburst6 IN 0 pb_sv_cvar aburst7 IN 0 pb_sv_cvar aburst8 IN 0 pb_sv_cvar aburst9 IN 0 pb_sv_cvar afire IN 0 pb_sv_cvar aim IN 0 pb_sv_cvar aimkey IN 0 pb_sv_cvar aimkey IN 0 pb_sv_cvar aimvec IN 0 pb_sv_cvar akburst IN 0 pb_sv_cvar akburst2 IN 0 pb_sv_cvar alias IN 0 pb_sv_cvar anrecoil IN 0 pb_sv_cvar autoaim IN 0 pb_sv_cvar autofire IN 0 pb_sv_cvar av2chest IN 0 pb_sv_cvar av2head IN 0 pb_sv_cvar av2neck IN 0 pb_sv_cvar av3chest IN 0 pb_sv_cvar av3head IN 0 pb_sv_cvar av3neck IN 0 pb_sv_cvar avchest IN 0 pb_sv_cvar avex0 IN 0 pb_sv_cvar avex1 IN 0 pb_sv_cvar avexc IN 0 pb_sv_cvar avexh IN 0 pb_sv_cvar avhead IN 0 pb_sv_cvar avneck IN 0 pb_sv_cvar bothelp IN 0 pb_sv_cvar cheats IN 0 pb_sv_cvar esp IN 0 pb_sv_cvar esp_all IN 0 pb_sv_cvar esp_names IN 0 pb_sv_cvar esp_off IN 0 pb_sv_cvar esp_weapons IN 0 pb_sv_cvar fire IN 0 pb_sv_cvar glow IN 0 pb_sv_cvar guid IN 0 pb_sv_cvar gun IN 0 pb_sv_cvar "invoke wall" IN 0 pb_sv_cvar "invoke esp" IN 0 pb_sv_cvar "invoke aim" IN 0 pb_sv_cvar ignorewalls IN 0 pb_sv_cvar melee IN 0 pb_sv_cvar mode IN 0 pb_sv_cvar names IN 0 pb_sv_cvar nofx IN 0 pb_sv_cvar ogc_aim IN 0 pb_sv_cvar ogc_bot IN 0 pb_sv_cvar ogc_fov IN 0 pb_sv_cvar ogc_glow IN 0 pb_sv_cvar ogc_mode IN 0 pb_sv_cvar ogc_names IN 0 pb_sv_cvar ogc_trans IN 0 pb_sv_cvar ogc_wall IN 0 pb_sv_cvar ogc_weapons IN 0 pb_sv_cvar pesp IN 0 pb_sv_cvar pistolburst IN 0 pb_sv_cvar pistolburst2 IN 0 pb_sv_cvar radar IN 0 pb_sv_cvar radarconf IN 0 pb_sv_cvar recoil IN 0 pb_sv_cvar recoil1 IN 0 pb_sv_cvar rfog IN 0 pb_sv_cvar rscope IN 0 pb_sv_cvar script1 IN 0 pb_sv_cvar sesp0 IN 0 pb_sv_cvar sesp1 IN 0 pb_sv_cvar shoot IN 0 pb_sv_cvar thirdp IN 0 pb_sv_cvar thirdpcfg IN 0 pb_sv_cvar thrd IN 0 pb_sv_cvar vec IN 0 pb_sv_cvar vec_crouch IN 0 pb_sv_cvar vec_prone IN 0 pb_sv_cvar vec_stand IN 0 pb_sv_cvar vec1 IN 0 pb_sv_cvar w_bot IN 0 pb_sv_cvar w_chams IN 0 pb_sv_cvar w_cross IN 0 pb_sv_cvar w_fog IN 0 pb_sv_cvar w_pbss IN 0 pb_sv_cvar w_recoil IN 0 pb_sv_cvar w_scope IN 0 pb_sv_cvar w_wallhack IN 0 pb_sv_cvar w_walls IN 0 pb_sv_cvar wall IN 0 pb_sv_cvar wallhack IN 0 pb_sv_cvar wallsm IN 0 pb_sv_cvar weapons IN 0 pb_sv_cvar wf IN 0 pb_sv_cvar wf1 IN 0 pb_sv_cvar wf2 IN 0 pb_sv_cvar wf3 IN 0 pb_sv_cvar wh IN 0 pb_sv_cvar wh1 IN 0 pb_sv_cvar wh2 IN 0 pb_sv_cvar wh3 IN 0 pb_sv_cvar wwall IN 0 pb_sv_cvar wwall1 IN 0